007 Pre-Alpha Change Logs

The place to talk about the Alpha/Beta builds and to find the latest versions.
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Fledermaus
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007 Pre-Alpha Change Logs

Post by Fledermaus » January 15th, 2017, 11:54 am

Since I've started documenting alpha changes, I may as well post them here as a lot of them get cut off from the loading screen.

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:25 am

v35 - 16 April 2013
  • Potentially fixed all PreventDamage bugs (!!!)
  • Enraged Stalker has 2 new abilities to make him A LOT harder
  • Rake Armor (and others) should have the correct -armor now
  • Cloak of Elune (and others) now consider armor and armor type
  • Polymorph (and others) now keep units in-combat for their duration
  • Light of Quel'Thalas and Healing Ward nerfed, Disenchant buffed
  • Cloak of Elune and Moonblade had their acquire types corrected
  • Banish now has the correct damage/healing increase
  • Added hit point regeneration to Spirit Link
  • All potions now share one cooldown!
  • Magic Damage Reduction now uses the source's attack type rather than the target's (was bugged)
  • Spell Steal can no longer give buffs to wards (was bugged)
  • Wards wont be silenced/Disabled by Haunt/Water Spout anymore
  • Removed various no longer needed debug messages
  • Units stolen by Control Magic can now cast their abilities properly
  • Bisect changed (hoping it's a late game nerf with a buff early game)

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:25 am

v36 - 16 April 2013
  • Enraged Stalker's throw had a visual bug corrected
  • Enraged Stalker's rage has been made stronger
  • Paralysis' duration is now 6 seconds at all levels
  • Spirit Link's life regen has been corrected
  • Added an additional reward to the Turtle quest
  • Healing Wave now prioritizes units that are missing the most health
  • Hydromancer has better AI when reset
  • Creep scaling system is in - not sure on numbers, let's test it out!

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:27 am

v37 - 18 April 2013
  • Removed a debug message from Healing Wave
  • Decreased the damage of Monsoon, Tsunami and Frostbite
  • Reduced the creep scaling damage increase from 2% to 1% per level

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:28 am

v38 - 28 June 2013
  • Total hero level before creep scaling starts increased to 30
  • All buffs from ultimate (or physical) skills are no-longer dispelable
  • Shadow Meld now gives attack speed when you break invisibility
  • Nest Robbing now gives it's gold reward and pauses the talker
  • Hero's can have more than one proper name
  • Turtles now despawn properly

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:30 am

v39 - 11 August 2013
  • Spell Steal can now give the buff to someone other than the caster
  • Creep's Frost Armor slows melee attackers again
  • Fixed a potential bug with Spirit Link
  • Fixed various creep spells that couldn't be Spell Shielded
  • Fixed Disenchant
  • Turtle retreat range increased
  • Increased the range on Stalker's Call For Help
  • Polymorph, Cyclone, etc now correctly keep units in combat
  • Found a way to have debug messages only when I need them!

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:31 am

v40 - 06 September 2013
  • Fixed a bug in PreventDamage
  • Increased the number of Mur'gul and Jungle Stalkers
  • Mur'gul Snarecaster's can cast Abolish Magic again! Beware!
  • Hail of Arrows can no longer team kill
  • Increased Voidwalker's tankyness
  • Any player units can now set off traps (Turtles, Makrura, Vault)
  • Bisect replaced with Pulverize
  • Increased War Stomp's stun duration to 1.5/2.5/3.5/4.5/5.5
  • Paralysis' slow is now 45/55/65/75/85%
  • Fixed Jostle's cast animation
  • Animate Dead and Parasite now turn the units into Creeps
  • Parasite (when Spell Stolen) now gives control of the summon

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:31 am

v41 - 29 September 2013
  • Fixed Spirit Link only damaging one unit
  • Creep spawn positions are now proportionate to the size of each of the rects in their Zone
  • Remade the CreepZones to better cover the terrain
  • Increased the number of Starter Crabs, Crabs and Makrura
  • Animate Dead units no longer leak

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:32 am

v42 - 17 January 2014
  • New command -scale to see the current monster scaling
  • Player owned units are cleaned up upon death again
  • Deeplord Revenant now has Pulverize and Frozen Air is stronger
  • Enraged Jungle Stalker no longer uses mana
  • Enraged Jungle Stalker's Rage is now lost when he resets
  • Spirit Link can no longer team kill
  • Fixed a bug with evasion and non-integer attack speed increases
  • Control Magic no longer breaks Twilight Skeletons
  • Fixed Spell Steal not getting the correct bonuses from certain buffs
  • You can now hand in quest items from your Backpack
  • Quest rewards and Potion Brewing can now spawn in your Backpack
  • Herbs now spawn/respawn in the correct Zones
  • Improved Deeplord Revenant's Consume Magic AI
  • Flame Strike based spells (Hell Fire) can now be Spell Shielded
  • Storm Crow Form should now never grey out if you die while morphing
  • Bear's Feral Spirit now properly only triggers off of attacks
  • Tracking can no longer trigger on attacks before it wast cast
  • Line projectiles targeting your feet will now go in the correct direction

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Re: 007 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:33 am

v43 - 04 April 2014
  • Demonic Presence is now removed as soon as your Demon dies
  • Raven's no longer become invisible when they attack Frost Armor
  • Overhauled and improved control over summoned units
  • Roar is now physical
  • Hydromancer has re-allied with the Mur'gul
  • Ancient Revenant Mail's shield now actually blocks damage
  • Spirit Link can no longer team kill (hopefully!)
  • Pulverize no longer counts the bonus damage twice for splashing
  • Fixed a bug where dying in Bear/Wolf/Crow Form could give extra mana regen
  • Death time lowered to 30 seconds
  • Rip and Energy Burst swapped around
  • On The Hunt (Tracking) no longer only lasts for one attack
  • Hydras that spawn on Death will now retreat
  • Fixed a bug with Mur'gul Tidewarriors and Animate Dead
  • Fixed a rare buff double free with Mind Wrack
  • Fixed a rare bug where creeps could spawn in the wrong CreepZones
  • Resurrection Stones are untargetable again

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