008 Pre-Alpha Change Logs
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008 Pre-Alpha Change Logs
Latest version will be in this post.
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Last edited by Fledermaus on February 19th, 2020, 7:26 am, edited 3 times in total.
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v1 - 23 August 2014
- Druid of the Claw has been remade!
- Hydra's have working skills (no drops yet though)
- Backpacks can no longer pickup other players loaded items
- Units killed by Grimreaver now give exp
- Player owned summoned units will no longer ignore stuns/Cyclone
- Dying while knocked up from Water Spout can no longer perma-disable you
- In-Combat time increased to 10s
- Breaker's Bane now loses the bonus strength when dropped
- The Green Skeleton Champ now properly drops Grimreaver by itself
- Spineweave is now Leather only
- You can only wear 2 Rings max
- Agony's mana costs have been reduced
- Buffed Healing Wave
- Reduced The Breath of Life's damage immunity to 5 seconds
- Buffed Might of the Tauren
- Reduced Pulverize's mana cost
- Reduced The Constricted's Health Per Second
- Significantly increased Rake Armor's damage
- Fury of the Winds now slows for more and also slows Attack Speed
- Reduced Lightning Shield's cooldown
- Vault no longer gets rain in it
- Vault ghost traps are scarier!
- Changed the team colour on some creeps
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v2 - 04 October 2014
- Nerfed most Hydra stuff
- Lowered Envenomed Spear's damage
- Ensnare makes the target take increased damage
- Flare now has an area targeting image and fixed size
- Enraged Stalker's Bash is stronger
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v3 - 08 December 2014
- The game should no longer crash during the loading screen
- Increased the max mana on a lot of bosses
- Vault ghosts now explode when Spell Shielded
- Ancient Hydra's Poison Nova is now properly blocked by Spell Shield
- Naga Ensnare also increases damage the target takes and lasts 1 second longer
- Moved DoomStorm's camp (and Revival Stone) closer to the shore
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v4 - 18 December 2014
- Reduced Primal Surge's (Bear) stun duration
- Increased the Enraged Stalker's resistance to buffs and spell damage
- Fixed boolexpr's not effecting enemies (Projectiles, Flame Strike, etc)
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v5 - 18 January 2015
- Vault ghosts deal damage and Haunt hit targets again
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Re: 008 Pre-Alpha Change Logs
v6 - 15 June 2015
- All backpack items are now saved. Previous codes can still be loaded as well
- Auras can now be lost if you stop meeting their conditions (other than range)
- Frostbite has an effect to show that it is on and will no longer be applied while you have Frozen Air
- Hydromancer now casts Ice Block on himself, rather than vanishing, when his pet is summoned
- Reduced Ancient Hydra's damage and changed her attack type to Magic
- Reduced the damage of Ancient Hydra's Poison Nova and Endless Lightning
- Reduced the damage and stun on Ancient Hydra's Spit Up
- Skull of the Soulless no longer triggers off of projectiles
- Ravens and Fury of the Winds will no longer die instantly with Skull of the Soulless
- Items now load in the slot they were saved in
- Reduced Hydromancer's cast times
- Storm Crow Form is now considered melee and has Melee attack type
- Ravens can no longer be targets for Vault Chest Ghosts
- Boss Regeneration will now restore their total health and mana over the duration, not just their missing health and mana
- Dead Eye actually ignores armor
- Reduced The Travelers Steppes movement speed maximum and gain
- Fixed Seaweed and Raw Fish's tooltips
- Herbs now have coloured names
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v7 - 12 February 2017
- Added 15 new Items to Vault Chests
- Slurp now always unlocks a Chest when you complete the Deeplord's Vault quest
- Reworked the terrain height inside the Vault so health bars should be visible in most places
- Killing the Deeplord Revenant now clears all remaining traps rather than creating more
- Most creep casting AI should no longer trigger off of damage over time
- Saving a Hero now correctly reduces Scaling
- Added Fear traps to the Vault
- Cold Arrows and Flaming Arrows no longer cost mana when added to an ability
- Changed The Unburdened to give flat mana rather than regeneration
- Changed Firelight Shawl to deal aoe damage whenever you cast a spell
- Hydromancer's Makrura should now properly join him
- Damage from removed units will still be dealt
- Slow Poison can now kill targets
- Slow Poison no longer effects structures
- You can no longer Life Steal from Structures
- Structures can no longer be stunned or silenced
- Most abilities should no longer effect structures
- Fixed an issue with Abolish Magic not checking if the target is valid until the ability is cast, rather than when targeting as well
- NPC movement should no longer be interuptable
- Deeplord Revenant will no longer cast Fear while Bashed
- Fixed an issue with Chests that have a spirit heading towards them when the Revenant dies not becoming vulnerable
- The Second Wind will no longer trigger while channeling
- Fiery Thorn Potion now saves correctly
- Removed gold drops/text spam from vault chests
Last edited by Fledermaus on April 21st, 2019, 5:12 am, edited 1 time in total.
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v8 - 12 February 2017
- Fixed an issue with shopkeepers not being able to sell items
- Fixed an issue with Darkspear Hunting Axe loading/dropping as Damp Stick
Last edited by Fledermaus on October 5th, 2018, 3:06 am, edited 1 time in total.
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v9 - 2 February 2020
- Fixed save/load codes using Reforged bnet account names
- Fixed all transform abilities (Reforged). However this causes another bug with lots of ability icons messing up. Will try to eventually resolve both but I figured icons are only cosmetic
- Fixed issues with stacking buffs (patch 1.30) becoming permanent
- Fixed teamcolour issues (patch 1.30)
- Fixed invisibility stopping status effects (patch 1.30)
- Added some initial (11) Hydra drops. There will be more coming
- Sentinel abilities have been reworked
- Shadow Meld works during the day as well
- Increased Heal to 12/19/26/33/40
- Replaced Shadow Priest's Healing Wave with Heal
- Reduced the cooldown on Light of Quel'Thalas to 22 seconds
- Fixed the move speed slow on Shadow Strike
- Drastically increased Control Magic's duration
- Added a visual effect to Bash
- Anti-magic Potion is no longer dispellable
- Serpent Ward (from Ghost Ward) now deals Magic damage
- Reduced Defenders mana costs
- Changed Druid of the Claws (Druid form) armor class to Medium
- Grimreaver should always create a Skeleton even at high scaling
- Various Creep abilities are now properly physical
- Reduced The Unburdened's mana to 100
- Changed The Second Wind
Last edited by Fledermaus on February 2nd, 2020, 1:23 am, edited 1 time in total.
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v10 - 19 February 2020
- Temporary transform ability fix (v9) has been properly fixed by Blizzard so default ability icons and effects display correctly
- Intelligence now gives 0.02 mana regen
- More save/load code Reforged bnet account name fixes
- Fixed a bug with Second Wind using the incorrect spell level
- Reduced Polymorph duration
- Reduced Abyssal Rune buff duration increase
- Minimap is working again
- (Reforged) Fixed Defender model
- Changed Sentinel icon
- Berserker now shows visuals from buffs etc
- Frost Armor is working again
- Removed consumable stacking (Reforged)
- 1 more Hydra drop
- Hero names should be random again?
- Possibly fixed a hero selection/load game crash
- Fledermaus
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- Posts: 59
- Joined: January 15th, 2017, 3:03 am
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Re: 008 Pre-Alpha Change Logs
v11 - 1 April 2023
- Replaced Light of Quel'Thalas and Resurrection with Holy Nova and The Light's Blessing
- Heal increased to 15/25/35/45/55
- Shadow Priest has Healing Wave again
- Increased Healing Wave to 55/85/115/145/175 but it only has 1 bounce maximum
- Rejuvenation increased to 300/475/650/825/1000 over 45 seconds
- Berserk damage increase doesn't increase with skill level
- Increased Polymorph's duration but it now breaks if the target takes 10% of their maximum health
- Lowered Corpse Explosion's cooldown and increased mana cost
- Hydra Hatchlings now have Noxious Breath (reduced healing)
- Hydras now have Noxious Blast (reduced healing)
- Ancient Hydra's Chain Lightning has been replaced by Lightning Breath
- Ancient Hydra's Devour/Spit Up deal less damage but have lower cooldowns
- More than one lightning can be visable at a time
- Hydra poison targeting should be more random
- 8 more Hydra drops
- Posion items no longer effect mechanical units
- Items with a passive cooldown no longer reset your queued orders
- Quality of life improvements to items with variable bonuses
- Fixed an exploit with Second Wind
- Free Will was giving too much armor when complete
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v12 - 1 April 2023
- The Light's Blessing displays it's cooldown
- Healing Wave actually casts
- Reduced the base damage on Hydra and Elder Hydra's Chain Lighning
- Increased the base damage and duration of Hydra's Noxious Blast but reduced the healing reduction
- Replaced Elder Hydra's Corrosive Breath with an improved Noxious Breath (reduced healing)
- Reduced the initial damage and duration of Ancient Hydra's Poision Nova but it now applies Noxious Breath (reduced healing)
- Increased the damage of Ancient Hydra's Lightning Breath
- Reduced the damage, duration and cooldown of Ancient Hydra's Devour but increased the heal
- Fledermaus
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Re: 008 Pre-Alpha Change Logs
v13 - 1 April 2023
- Fixed a bug where Hydra's Noxious Blast was doing WAY too much damage