008 Pre-Alpha Change Logs

The place to talk about the Alpha/Beta builds and to find the latest versions.
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008 Pre-Alpha Change Logs

Post by Fledermaus »

Latest version will be in this post.
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Last edited by Fledermaus on February 19th, 2020, 7:26 am, edited 3 times in total.
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v1 - 23 August 2014
  • Druid of the Claw has been remade!
  • Hydra's have working skills (no drops yet though)
  • Backpacks can no longer pickup other players loaded items
  • Units killed by Grimreaver now give exp
  • Player owned summoned units will no longer ignore stuns/Cyclone
  • Dying while knocked up from Water Spout can no longer perma-disable you
  • In-Combat time increased to 10s
  • Breaker's Bane now loses the bonus strength when dropped
  • The Green Skeleton Champ now properly drops Grimreaver by itself
  • Spineweave is now Leather only
  • You can only wear 2 Rings max
  • Agony's mana costs have been reduced
  • Buffed Healing Wave
  • Reduced The Breath of Life's damage immunity to 5 seconds
  • Buffed Might of the Tauren
  • Reduced Pulverize's mana cost
  • Reduced The Constricted's Health Per Second
  • Significantly increased Rake Armor's damage
  • Fury of the Winds now slows for more and also slows Attack Speed
  • Reduced Lightning Shield's cooldown
  • Vault no longer gets rain in it
  • Vault ghost traps are scarier!
  • Changed the team colour on some creeps
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v2 - 04 October 2014
  • Nerfed most Hydra stuff
  • Lowered Envenomed Spear's damage
  • Ensnare makes the target take increased damage
  • Flare now has an area targeting image and fixed size
  • Enraged Stalker's Bash is stronger
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v3 - 08 December 2014
  • The game should no longer crash during the loading screen
  • Increased the max mana on a lot of bosses
  • Vault ghosts now explode when Spell Shielded
  • Ancient Hydra's Poison Nova is now properly blocked by Spell Shield
  • Naga Ensnare also increases damage the target takes and lasts 1 second longer
  • Moved DoomStorm's camp (and Revival Stone) closer to the shore
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v4 - 18 December 2014
  • Reduced Primal Surge's (Bear) stun duration
  • Increased the Enraged Stalker's resistance to buffs and spell damage
  • Fixed boolexpr's not effecting enemies (Projectiles, Flame Strike, etc)
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v5 - 18 January 2015
  • Vault ghosts deal damage and Haunt hit targets again
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v6 - 15 June 2015
  • All backpack items are now saved. Previous codes can still be loaded as well
  • Auras can now be lost if you stop meeting their conditions (other than range)
  • Frostbite has an effect to show that it is on and will no longer be applied while you have Frozen Air
  • Hydromancer now casts Ice Block on himself, rather than vanishing, when his pet is summoned
  • Reduced Ancient Hydra's damage and changed her attack type to Magic
  • Reduced the damage of Ancient Hydra's Poison Nova and Endless Lightning
  • Reduced the damage and stun on Ancient Hydra's Spit Up
  • Skull of the Soulless no longer triggers off of projectiles
  • Ravens and Fury of the Winds will no longer die instantly with Skull of the Soulless
  • Items now load in the slot they were saved in
  • Reduced Hydromancer's cast times
  • Storm Crow Form is now considered melee and has Melee attack type
  • Ravens can no longer be targets for Vault Chest Ghosts
  • Boss Regeneration will now restore their total health and mana over the duration, not just their missing health and mana
  • Dead Eye actually ignores armor
  • Reduced The Travelers Steppes movement speed maximum and gain
  • Fixed Seaweed and Raw Fish's tooltips
  • Herbs now have coloured names
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v7 - 12 February 2017
  • Added 15 new Items to Vault Chests
  • Slurp now always unlocks a Chest when you complete the Deeplord's Vault quest
  • Reworked the terrain height inside the Vault so health bars should be visible in most places
  • Killing the Deeplord Revenant now clears all remaining traps rather than creating more
  • Most creep casting AI should no longer trigger off of damage over time
  • Saving a Hero now correctly reduces Scaling
  • Added Fear traps to the Vault
  • Cold Arrows and Flaming Arrows no longer cost mana when added to an ability
  • Changed The Unburdened to give flat mana rather than regeneration
  • Changed Firelight Shawl to deal aoe damage whenever you cast a spell
  • Hydromancer's Makrura should now properly join him
  • Damage from removed units will still be dealt
  • Slow Poison can now kill targets
  • Slow Poison no longer effects structures
  • You can no longer Life Steal from Structures
  • Structures can no longer be stunned or silenced
  • Most abilities should no longer effect structures
  • Fixed an issue with Abolish Magic not checking if the target is valid until the ability is cast, rather than when targeting as well
  • NPC movement should no longer be interuptable
  • Deeplord Revenant will no longer cast Fear while Bashed
  • Fixed an issue with Chests that have a spirit heading towards them when the Revenant dies not becoming vulnerable
  • The Second Wind will no longer trigger while channeling
  • Fiery Thorn Potion now saves correctly
  • Removed gold drops/text spam from vault chests
Last edited by Fledermaus on April 21st, 2019, 5:12 am, edited 1 time in total.
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v8 - 12 February 2017
  • Fixed an issue with shopkeepers not being able to sell items
  • Fixed an issue with Darkspear Hunting Axe loading/dropping as Damp Stick
Last edited by Fledermaus on October 5th, 2018, 3:06 am, edited 1 time in total.
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v9 - 2 February 2020
  • Fixed save/load codes using Reforged bnet account names
  • Fixed all transform abilities (Reforged). However this causes another bug with lots of ability icons messing up. Will try to eventually resolve both but I figured icons are only cosmetic
  • Fixed issues with stacking buffs (patch 1.30) becoming permanent
  • Fixed teamcolour issues (patch 1.30)
  • Fixed invisibility stopping status effects (patch 1.30)
  • Added some initial (11) Hydra drops. There will be more coming
  • Sentinel abilities have been reworked
  • Shadow Meld works during the day as well
  • Increased Heal to 12/19/26/33/40
  • Replaced Shadow Priest's Healing Wave with Heal
  • Reduced the cooldown on Light of Quel'Thalas to 22 seconds
  • Fixed the move speed slow on Shadow Strike
  • Drastically increased Control Magic's duration
  • Added a visual effect to Bash
  • Anti-magic Potion is no longer dispellable
  • Serpent Ward (from Ghost Ward) now deals Magic damage
  • Reduced Defenders mana costs
  • Changed Druid of the Claws (Druid form) armor class to Medium
  • Grimreaver should always create a Skeleton even at high scaling
  • Various Creep abilities are now properly physical
  • Reduced The Unburdened's mana to 100
  • Changed The Second Wind
Last edited by Fledermaus on February 2nd, 2020, 1:23 am, edited 1 time in total.
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v10 - 19 February 2020
  • Temporary transform ability fix (v9) has been properly fixed by Blizzard so default ability icons and effects display correctly
  • Intelligence now gives 0.02 mana regen
  • More save/load code Reforged bnet account name fixes
  • Fixed a bug with Second Wind using the incorrect spell level
  • Reduced Polymorph duration
  • Reduced Abyssal Rune buff duration increase
  • Minimap is working again
  • (Reforged) Fixed Defender model
  • Changed Sentinel icon
  • Berserker now shows visuals from buffs etc
  • Frost Armor is working again
  • Removed consumable stacking (Reforged)
  • 1 more Hydra drop
  • Hero names should be random again?
  • Possibly fixed a hero selection/load game crash
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v11 - 1 April 2023
  • Replaced Light of Quel'Thalas and Resurrection with Holy Nova and The Light's Blessing
  • Heal increased to 15/25/35/45/55
  • Shadow Priest has Healing Wave again
  • Increased Healing Wave to 55/85/115/145/175 but it only has 1 bounce maximum
  • Rejuvenation increased to 300/475/650/825/1000 over 45 seconds
  • Berserk damage increase doesn't increase with skill level
  • Increased Polymorph's duration but it now breaks if the target takes 10% of their maximum health
  • Lowered Corpse Explosion's cooldown and increased mana cost
  • Hydra Hatchlings now have Noxious Breath (reduced healing)
  • Hydras now have Noxious Blast (reduced healing)
  • Ancient Hydra's Chain Lightning has been replaced by Lightning Breath
  • Ancient Hydra's Devour/Spit Up deal less damage but have lower cooldowns
  • More than one lightning can be visable at a time
  • Hydra poison targeting should be more random
  • 8 more Hydra drops
  • Posion items no longer effect mechanical units
  • Items with a passive cooldown no longer reset your queued orders
  • Quality of life improvements to items with variable bonuses
  • Fixed an exploit with Second Wind
  • Free Will was giving too much armor when complete
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v12 - 1 April 2023
  • The Light's Blessing displays it's cooldown
  • Healing Wave actually casts
  • Reduced the base damage on Hydra and Elder Hydra's Chain Lighning
  • Increased the base damage and duration of Hydra's Noxious Blast but reduced the healing reduction
  • Replaced Elder Hydra's Corrosive Breath with an improved Noxious Breath (reduced healing)
  • Reduced the initial damage and duration of Ancient Hydra's Poision Nova but it now applies Noxious Breath (reduced healing)
  • Increased the damage of Ancient Hydra's Lightning Breath
  • Reduced the damage, duration and cooldown of Ancient Hydra's Devour but increased the heal
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus »

v13 - 1 April 2023
  • Fixed a bug where Hydra's Noxious Blast was doing WAY too much damage
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