008 Pre-Alpha Change Logs

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008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:34 am

Latest version will be in this post.
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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:35 am

v1 - 23 August 2014
  • Druid of the Claw has been remade!
  • Hydra's have working skills (no drops yet though)
  • Backpacks can no longer pickup other players loaded items
  • Units killed by Grimreaver now give exp
  • Player owned summoned units will no longer ignore stuns/Cyclone
  • Dying while knocked up from Water Spout can no longer perma-disable you
  • In-Combat time increased to 10s
  • Breaker's Bane now loses the bonus strength when dropped
  • The Green Skeleton Champ now properly drops Grimreaver by itself
  • Spineweave is now Leather only
  • You can only wear 2 Rings max
  • Agony's mana costs have been reduced
  • Buffed Healing Wave
  • Reduced The Breath of Life's damage immunity to 5 seconds
  • Buffed Might of the Tauren
  • Reduced Pulverize's mana cost
  • Reduced The Constricted's Health Per Second
  • Significantly increased Rake Armor's damage
  • Fury of the Winds now slows for more and also slows Attack Speed
  • Reduced Lightning Shield's cooldown
  • Vault no longer gets rain in it
  • Vault ghost traps are scarier!
  • Changed the team colour on some creeps

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:36 am

v2 - 04 October 2014
  • Nerfed most Hydra stuff
  • Lowered Envenomed Spear's damage
  • Ensnare makes the target take increased damage
  • Flare now has an area targeting image and fixed size
  • Enraged Stalker's Bash is stronger

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:37 am

v3 - 08 December 2014
  • The game should no longer crash during the loading screen
  • Increased the max mana on a lot of bosses
  • Vault ghosts now explode when Spell Shielded
  • Ancient Hydra's Poison Nova is now properly blocked by Spell Shield
  • Naga Ensnare also increases damage the target takes and lasts 1 second longer
  • Moved DoomStorm's camp (and Revival Stone) closer to the shore

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:38 am

v4 - 18 December 2014
  • Reduced Primal Surge's (Bear) stun duration
  • Increased the Enraged Stalker's resistance to buffs and spell damage
  • Fixed boolexpr's not effecting enemies (Projectiles, Flame Strike, etc)

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:39 am

v5 - 18 January 2015
  • Vault ghosts deal damage and Haunt hit targets again

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » January 28th, 2017, 3:41 am

v6 - 15 June 2015
  • All backpack items are now saved. Previous codes can still be loaded as well
  • Auras can now be lost if you stop meeting their conditions (other than range)
  • Frostbite has an effect to show that it is on and will no longer be applied while you have Frozen Air
  • Hydromancer now casts Ice Block on himself, rather than vanishing, when his pet is summoned
  • Reduced Ancient Hydra's damage and changed her attack type to Magic
  • Reduced the damage of Ancient Hydra's Poison Nova and Endless Lightning
  • Reduced the damage and stun on Ancient Hydra's Spit Up
  • Skull of the Soulless no longer triggers off of projectiles
  • Ravens and Fury of the Winds will no longer die instantly with Skull of the Soulless
  • Items now load in the slot they were saved in
  • Reduced Hydromancer's cast times
  • Storm Crow Form is now considered melee and has Melee attack type
  • Ravens can no longer be targets for Vault Chest Ghosts
  • Boss Regeneration will now restore their total health and mana over the duration, not just their missing health and mana
  • Dead Eye actually ignores armor
  • Reduced The Travelers Steppes movement speed maximum and gain
  • Fixed Seaweed and Raw Fish's tooltips
  • Herbs now have coloured names

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » February 11th, 2017, 9:00 pm

v7 - 12 February 2017
  • Added 15 new Items to Vault Chests
  • Slurp now always unlocks a Chest when you complete the Deeplord's Vault quest
  • Reworked the terrain height inside the Vault so health bars should be visible in most places
  • Killing the Deeplord Revenant now clears all remaining traps rather than creating more
  • Most creep casting AI should no longer trigger off of damage over time
  • Saving a Hero now correctly reduces Scaling
  • Added Fear traps to the Vault
  • Cold Arrows and Flaming Arrows no longer cost mana when added to an ability
  • Changed The Constricted to give flat mana rather than regeneration
  • Changed Firelight Shawl to deal aoe damage whenever you cast a spell
  • Hydromancer's Makrura should now properly join him
  • Damage from removed units will still be dealt
  • Slow Poison can now kill targets
  • Slow Poison no longer effects structures
  • You can no longer Life Steal from Structures
  • Structures can no longer be stunned or silenced
  • Most abilities should no longer effect structures
  • Fixed an issue with Abolish Magic not checking if the target is valid until the ability is cast, rather than when targeting as well
  • NPC movement should no longer be interuptable
  • Deeplord Revenant will no longer cast Fear while Bashed
  • Fixed an issue with Chests that have a spirit heading towards them when the Revenant dies not becoming vulnerable
  • The Second Wind will no longer trigger while channeling
  • Fiery Thorn Potion now saves correctly
  • Removed gold drops/text spam from vault chests

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Re: 008 Pre-Alpha Change Logs

Post by Fledermaus » February 11th, 2017, 10:45 pm

v8 - 12 February 20178
  • Fixed an issue with shopkeepers not being able to sell items
  • Fixed an issue with Darkspear Hunting Axe loading/dropping as Damp Stick

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