Search found 43 matches

by Fledermaus
January 6th, 2018, 11:49 pm
Forum: Alpha/Beta
Topic: Item discussion
Replies: 2
Views: 300

Re: Item discussion

1. Unique Leather for physical dps with some decent stats, and perhaps a chance to deal extra damage on hit? Also an Active ability: Makes 1-2 mirror images, which could either be illusions (like the Blademaster) or splitting the hero into 2 slightly nerfed clones, where the clones should deal slig...
by Fledermaus
October 18th, 2017, 6:00 am
Forum: Alpha/Beta
Topic: A few bugs/suggestions/typos (008 v8)
Replies: 8
Views: 1421

Re: A few bugs/suggestions/typos (008 v8)

1. Shadow Priest: Shadow Strike movement speed reduction doesn't seem to be working, it says the unit has got reduced speed but it doesn't seem to be the right amount. I compared it to HE Archer's Cold Arrows and Sorceress's Slow where there's a clear movement speed reduction whereas for the Shadow...
by Fledermaus
July 18th, 2017, 6:48 am
Forum: Alpha/Beta
Topic: A few bugs/suggestions/typos (008 v8)
Replies: 8
Views: 1421

Re: A few bugs/suggestions/typos (008 v8)

Bug with priest which has been around for a while I think, if Resurrect gets interrupted, target loses extra 3 gems on revival. Never heard of it before, sounds very weird.. I'll try reproduce it. May be annoying now that kloaded has stopped worked. Does it have to be interrupted by an enemy or doe...
by Fledermaus
July 18th, 2017, 6:48 am
Forum: Alpha/Beta
Topic: A few bugs/suggestions/typos (008 v8)
Replies: 8
Views: 1421

Re: A few bugs/suggestions/typos (008 v8)

Grimreaver: "...and all marks on its surface" (it says mars now) I think that's intentional, I'll double check with Dusk though. Book of Hydromancy: "A book full of initiate water spells..." (its "Initiate" right now... from what i have seen you use capital letters in the skill descriptions when re...
by Fledermaus
July 18th, 2017, 6:34 am
Forum: Alpha/Beta
Topic: A few bugs/suggestions/typos (008 v8)
Replies: 8
Views: 1421

Re: A few bugs/suggestions/typos (008 v8)

1. Shadow Priest: Shadow Strike movement speed reduction doesn't seem to be working, it says the unit has got reduced speed but it doesn't seem to be the right amount. I compared it to HE Archer's Cold Arrows and Sorceress's Slow where there's a clear movement speed reduction whereas for the Shadow...
by Fledermaus
April 20th, 2017, 7:47 am
Forum: Alpha/Beta
Topic: Vault feedback
Replies: 7
Views: 1216

Re: Vault feedback

Named for its ability to steal the voices of those around it simply by being opened, this urn's inscriptions tell tales of deaths long since forgotten by both man and time itself. Restores 10 Mana whenever a nearby unit dies (|cffffcc00Active|r: 85 second cooldown) Deals 185 magical damage to very c...
by Fledermaus
April 18th, 2017, 10:09 am
Forum: Alpha/Beta
Topic: Auto-eating food if inventory is full
Replies: 3
Views: 674

Re: Auto-eating food if inventory is full

Good idea, I'll try it out and see how it feels.
by Fledermaus
April 18th, 2017, 10:08 am
Forum: Alpha/Beta
Topic: Vault feedback
Replies: 7
Views: 1216

Re: Vault feedback

Vault starts with four chests unlocked and you get another one from Slurp after you kill the Revenant. When I added the extra one I added more so there wasn't just one randomly outside of the "throne room". Witherwight isn't really an item for tanking, more for a melee dps - good to top up your hp i...
by Fledermaus
February 11th, 2017, 10:45 pm
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v8 - 12 February 20178
  • Fixed an issue with shopkeepers not being able to sell items
  • Fixed an issue with Darkspear Hunting Axe loading/dropping as Damp Stick
by Fledermaus
February 11th, 2017, 9:00 pm
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v7 - 12 February 2017 Added 15 new Items to Vault Chests Slurp now always unlocks a Chest when you complete the Deeplord's Vault quest Reworked the terrain height inside the Vault so health bars should be visible in most places Killing the Deeplord Revenant now clears all remaining traps rather tha...
by Fledermaus
January 28th, 2017, 3:58 am
Forum: Followers of the Serpent
Topic: CustomKeys
Replies: 0
Views: 459

CustomKeys

Since Nichts hates my hotkey setups (and other foreigners), I've made a CustomKeys.txt for people to use if they want to.

Gogo Python!
by Fledermaus
January 28th, 2017, 3:50 am
Forum: Followers of the Serpent
Topic: 1.1M Drop and Craft Lists
Replies: 0
Views: 466

1.1M Drop and Craft Lists

Drop and Craft Lists for 1.1M.
by Fledermaus
January 28th, 2017, 3:49 am
Forum: Followers of the Serpent
Topic: 1.0j Item list
Replies: 0
Views: 432

1.0j Item list

Only has uniques and rares.
by Fledermaus
January 28th, 2017, 3:41 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v6 - 15 June 2015 All backpack items are now saved. Previous codes can still be loaded as well Auras can now be lost if you stop meeting their conditions (other than range) Frostbite has an effect to show that it is on and will no longer be applied while you have Frozen Air Hydromancer now casts Ic...
by Fledermaus
January 28th, 2017, 3:39 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v5 - 18 January 2015
  • Vault ghosts deal damage and Haunt hit targets again
by Fledermaus
January 28th, 2017, 3:38 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v4 - 18 December 2014
  • Reduced Primal Surge's (Bear) stun duration
  • Increased the Enraged Stalker's resistance to buffs and spell damage
  • Fixed boolexpr's not effecting enemies (Projectiles, Flame Strike, etc)
by Fledermaus
January 28th, 2017, 3:37 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v3 - 08 December 2014 The game should no longer crash during the loading screen Increased the max mana on a lot of bosses Vault ghosts now explode when Spell Shielded Ancient Hydra's Poison Nova is now properly blocked by Spell Shield Naga Ensnare also increases damage the target takes and lasts 1 ...
by Fledermaus
January 28th, 2017, 3:36 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v2 - 04 October 2014
  • Nerfed most Hydra stuff
  • Lowered Envenomed Spear's damage
  • Ensnare makes the target take increased damage
  • Flare now has an area targeting image and fixed size
  • Enraged Stalker's Bash is stronger
by Fledermaus
January 28th, 2017, 3:35 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

Re: 008 Pre-Alpha Change Logs

v1 - 23 August 2014 Druid of the Claw has been remade! Hydra's have working skills (no drops yet though) Backpacks can no longer pickup other players loaded items Units killed by Grimreaver now give exp Player owned summoned units will no longer ignore stuns/Cyclone Dying while knocked up from Wate...
by Fledermaus
January 28th, 2017, 3:34 am
Forum: Alpha/Beta
Topic: 008 Pre-Alpha Change Logs
Replies: 8
Views: 1668

008 Pre-Alpha Change Logs

Latest version will be in this post.
by Fledermaus
January 28th, 2017, 3:33 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 1789

Re: 007 Pre-Alpha Change Logs

v43 - 04 April 2014 Demonic Presence is now removed as soon as your Demon dies Raven's no longer become invisible when they attack Frost Armor Overhauled and improved control over summoned units Roar is now physical Hydromancer has re-allied with the Mur'gul Ancient Revenant Mail's shield now actua...
by Fledermaus
January 28th, 2017, 3:32 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 1789

Re: 007 Pre-Alpha Change Logs

v42 - 17 January 2014 New command -scale to see the current monster scaling Player owned units are cleaned up upon death again Deeplord Revenant now has Pulverize and Frozen Air is stronger Enraged Jungle Stalker no longer uses mana Enraged Jungle Stalker's Rage is now lost when he resets Spirit Li...
by Fledermaus
January 28th, 2017, 3:31 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 1789

Re: 007 Pre-Alpha Change Logs

v41 - 29 September 2013 Fixed Spirit Link only damaging one unit Creep spawn positions are now proportionate to the size of each of the rects in their Zone Remade the CreepZones to better cover the terrain Increased the number of Starter Crabs, Crabs and Makrura Animate Dead units no longer leak
by Fledermaus
January 28th, 2017, 3:31 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 1789

Re: 007 Pre-Alpha Change Logs

v40 - 06 September 2013 Fixed a bug in PreventDamage Increased the number of Mur'gul and Jungle Stalkers Mur'gul Snarecaster's can cast Abolish Magic again! Beware! Hail of Arrows can no longer team kill Increased Voidwalker's tankyness Any player units can now set off traps (Turtles, Makrura, Vaul...
by Fledermaus
January 28th, 2017, 3:30 am
Forum: Alpha/Beta
Topic: 007 Pre-Alpha Change Logs
Replies: 9
Views: 1789

Re: 007 Pre-Alpha Change Logs

v39 - 11 August 2013 Spell Steal can now give the buff to someone other than the caster Creep's Frost Armor slows melee attackers again Fixed a potential bug with Spirit Link Fixed various creep spells that couldn't be Spell Shielded Fixed Disenchant Turtle retreat range increased Increased the ran...